Hostile NPCs and creatures will stop being hostile after 72 in-game hours have passed (though if their fight rating is high enough, they might still become hostile the next time they see you).Some creatures in the wild and in dungeons, and certain NPCs such as guards, will respawn after 72 in-game hours have passed.Corpses (excluding permanent corpses, such as that of Ralen Hlaalo) will disappear after 72 in-game hours have passed.Some diseases, such as vampirism, require 3 in-game days to pass to cause transformation corprus symptoms intensify every passing day.Fauna and guild supply chests reset their contents after 4 in-game months pass.Merchants' gold is reset after 24 in-game hours.In terms of game time, many things change over the course of days and months:
Businesses are always open, and for the most part, quests can be given and completed at any time. Unlike in future games, NPCs do not have schedules, and most do not react to the current time at all (though some NPCs will equip torches at night).